Add silly logging
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@@ -24,10 +24,11 @@ to the server once connection has been lost.
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Custom logger must contain the following methods:
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```js
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const logger = {
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debug: function(message, data) {}
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notice: function(message, data) {}
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info: function(message, data) {}
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warning: function(message, data) {}
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silly: function(message, data) {},
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debug: function(message, data) {},
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notice: function(message, data) {},
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info: function(message, data) {},
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warning: function(message, data) {},
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error: function(message, data) {},
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}
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```
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@@ -1,5 +1,6 @@
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module.exports = {
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silly: function() {console.log(arguments)},
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debug: function() {console.log(arguments)},
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notice: function() {console.log(arguments)},
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info: function() {console.info(arguments)},
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@@ -125,7 +125,7 @@ module.exports = class WebsocketClient extends EventEmitter {
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clearTimeout(this.pongTimeout);
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this.pongTimeout = null;
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this.logger.debug('Sending ping', {category: 'bybit-ws'});
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this.logger.silly('Sending ping', {category: 'bybit-ws'});
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this.ws.send(JSON.stringify({op: 'ping'}));
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this.pongTimeout = setTimeout(() => {
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@@ -186,7 +186,7 @@ module.exports = class WebsocketClient extends EventEmitter {
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_handleResponse(response) {
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if(response.request && response.request.op === 'ping' && response.ret_msg === 'pong') {
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if(response.success === true) {
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this.logger.debug('pong recieved', {category: 'bybit-ws'});
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this.logger.silly('pong recieved', {category: 'bybit-ws'});
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clearTimeout(this.pongTimeout);
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}
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} else {
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